AI Adventures for Kindergarten
Discover & Innovate with MTINY
This program introduces young learners to educational robotics (MTINY) and shows them how to use these tools in a fun and interactive way. It teaches basic programming and early artificial intelligence concepts in a simplified, age-appropriate manner.
Program Highlights:
- Introducing children to the concept of educational robots (MTINY) and their usage
- Teaching basic programming and robotics in an engaging and interactive way
Introducing early AI concepts in a simplified form suitable for children
Integrating robots into various educational activities to enhance holistic learning, including math, language, and science concepts
Developing motor and cognitive skills through interaction with robots
Enhancing logical thinking, problem-solving, and creativity
Educational Package Modules:
Introduction to Robotics and Programming
Exploring the World with Robots
Robots, Arts, and Music
Robots and Artificial Intelligence
Challenges and Creative Projects
This training package enables students to learn in an innovative way that integrates technology with the curriculum, while equipping them with future-ready skills such as programming and artificial intelligence.
Stem Program using LEGO WEDO 2.0
Program duration (8-9 months)
1 period/class/ week
Target Audience: Early elementary students
This program is delivered by adding a Robotics class to the school timetable. It focuses on developing students’ scientific and engineering thinking skills through hands-on interactive learning.
Program Objectives:
Understand basic principles of robotics and engineering
Program robots using a visual programming environment
Use sensors and motors
Apply scientific concepts such as motion, speed, energy, and balance
Work in teams to solve engineering challenges
Teaching Approach:
Project-Based Learning (PBL)
Learning through Play
Collaborative Learning
Design Thinking
Practical vs. Theoretical Ratio:
80% Hands-on Practice
20% Theoretical Explanation
Program Overview:
The STEM program using WeDo LEGO enables students to build real robotic models and program them to solve real-world challenges in a fun and interactive way. It emphasizes learning by doing, creativity, and teamwork while making complex scientific and engineering concepts accessible for young learners.
Game Design and Programming Course
Program duration (8-9 months)
1 period/class/ week
Training Modules:
Principles of Game Design
Character and Level Design
2D Game Programming
User Experience (UX) and Gameplay Mechanics
Course Overview:
This course provides a comprehensive introduction to game design and development. Students learn how to create both educational and entertainment games, with a focus on 2D game development.
The course covers game design principles, gameplay mechanics, user experience, and level building.
Capstone Project:
The course concludes with a final project where each student designs and programs a complete game based on their own original idea.
Python Programming language
Program duration (8-9 months)
1 period/class/ week
Training Modules:
Basics of Programming and Data Analysis
Game and Application Development
User Interface (UI) Design, User Experience (UX), and Website Development
Teamwork and Project Development
Program Overview:
This educational program in Python is designed for students aged 10 to 17, introducing them to programming fundamentals through simplified lessons and fun, age-appropriate projects.
The program aims to develop logical thinking, problem-solving skills, and build a strong foundation in programming in an interactive and engaging way.
Microcontrollers Course (ARDUINO)
Training Modules:
Fundamentals of Electronics and Control
Reading and Connecting Sensors
Building Smart Systems
Implementing Practical Projects
Course Overview:
This course introduces students to the basics of embedded systems and intelligent control using Arduino.
It begins with fundamental electronics concepts, then progresses to connecting sensors and actuators, and culminates in building smart systems and practical projects that simulate real-world applications.
Artificial Intelligence & Digital Transformation Program
Program Modules:
Artificial Intelligence and Its Practical Applications
Prompt Engineering
Utilizing AI Tools to Enhance Productivity
Guidance and Mentorship During Competitions
Program Overview:
This educational program in Artificial Intelligence is designed for students aged 10 to 17, introducing them to fundamental concepts of smart technologies and their practical applications in a simplified and interactive way.
The program aims to develop innovative thinking and digital skills, empowering students to understand and engage with the technologies shaping the future world.
Competitions & Challenges Participation
Program Overview:
A training and preparation program designed to enable students to participate in local and international competitions in the fields of robotics and innovation.
Program Modules:
Team Formation and Preparation
Training on Competition Challenges
Building Technical Solutions
Guidance and Mentorship During Competitions
- FIRSTLEGOLeague(FLL)
- WorldRobotOlympiad(WRO)
- VEX Robotics Competition
- local and national competitions